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Methods

Gender Switch

Woman or man - how do young and old see the gender roles? Pupils slip into the role of the opposite sex and play with the stereotypes and prejudices of the times when the grandfather or grandmothers were their age. For this purpose, the students aged 16 and 17 interviewed their grandmother or grandfather. For the photographs that were being taken, they changed into the opposite sex and were styled in the way their grandparents looked when they were their age.
Action-Oriented Creativity Critical Thinking Groups Exchange Of Perspectives Intergenerational Practice

Crocheting and knitting for Europe

The idea is to crochet and knit a woollen ribbon that symbolizes a certain course or route – in our case it was the river Danube. The idea behind was to foster a common feeling of being part of the Danube community.
Participatory-Oriented Active Ageing Art Civil Society Craftsmanship Creative Danube Stories Cross-Cultural Disability Diversity European Identity Groups Identification Intergenerational Practice Low-Threshold Method People With Disabilities

Seminar

The method helps organizations from different countries and different spheres of activity to work together and exchange best practices in areas such as adult social inclusion and the acquisition of new cultural and / or linguistic skills through formal and non-formal education and training. The creative process of the seminar encourages creative expression of thoughts and feelings in thematic areas related to the living environment, history and cultural identity of the participants.
Information-Oriented Action-Oriented Discovery-Oriented Participatory-Oriented Groups Danube Stories European Awareness Seminar

Peer to peer learning

With the help of the trainers, the seniors were able to get basic knowledge in coding.
Discovery-Oriented Evaluation-Oriented Participatory-Oriented Groups Learning Skills

Edutainment

In order to explain and make the seniors understand the concepts of augmented and virtual reality, we used several games and application for mobile. We played with cars inside the classroom, even though cars didn’t exist in reality, or brought birds or elephants inside.
Discovery-Oriented Groups Learning Skills Gamification

Design and Development by arivum.